﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NIP.Speech.Dialog
{
    public enum DialogStateType
    {
        UnChanged = 0,
        IdleDialogState,
        User_Detected, // New user
        Session_Initiated, // User greeted
        Action_In_Progress,
        SessionAwaitingCommandDialogState,
        QueryDialogState
    }

}
